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eBuddy Chat. eBuddy Chat was a line of multi-protocol instant messaging clients: it allowed users with Facebook Chat, MSN, Google Talk, Yahoo Messenger, ICQ and AOL accounts to chat free of charge in one aggregated interface. eBuddy Chat supported a Web interface and also supported iOS, Android, J2ME and mobile Web-enabled devices. In 2010, it ...
Yahoo first experimented with online archiving of Yahoo Messenger chat logs through its Yahoo! Messenger for the Web application, which separately saves its own chat archive when users communicate through that client.
This is an alphabetic list of defunct instant messaging platforms, showing the name, when it was discontinued and the type of client. Yahoo! Messenger, 1998–2018.
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In May 2007, Yahoo! Messenger for the Web was launched, a browser-based client of the IM service. Yahoo! Messenger version 9 was released in September 2008. It allows the viewing of YouTube videos within the chat window, and integrates with other Yahoo! services such as Flickr.
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Yahoo! Messenger for example introduced these where users could play a game and viewed by friends in real-time. The Messenger application has a built in option to play computer games with people in a chat, including games like Tetris and Blackjack. Another popular messaging app that allows you to play games inside it is Discord.
YMSG ( Yahoo! Messenger ) ^ a b One-to-many / many-to-many communications primarily comprise presence information, publish/subscribe and groupchat distribution. Some technologies have the ability to distribute data by multicast, avoiding bottlenecks on the sending side caused by the number of recipients.
MyspaceIM was the official instant messaging client for the social networking site Myspace. In 2009, a web-based client dubbed MySpaceIM for Web [2] was released to all English-speaking countries, allowing users to interact with friends and non-friends alike to grow their network.
AIM (AOL Instant Messenger, sometimes stylized as aim) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time.