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    4.82+0.01 (+0.21%)

    at Thu, May 23, 2024, 4:00PM EDT - U.S. markets closed

    Nasdaq Real Time Price

    • Open 4.82
    • High 4.83
    • Low 4.81
    • Prev. Close 4.81
    • 52 Wk. High 4.85
    • 52 Wk. Low 2.65
    • P/E N/A
    • Mkt. Cap 208.21M
  1. Results from the Go Local Guru Content Network
  2. Yahoo! Messenger - Wikipedia

    en.wikipedia.org/wiki/Yahoo!_Messenger

    Messenger could access Yahoo chat rooms. Yahoo has since closed down the chat.yahoo.com site (first having it redirect visitors to a section of the Yahoo! Messenger page, but as of June 2019 not even resolving that host name anymore) because the great majority of chat users accessed it through Messenger.

  3. List of defunct instant messaging platforms - Wikipedia

    en.wikipedia.org/wiki/List_of_defunct_instant...

    List of defunct instant messaging platforms. This is an alphabetic list of defunct instant messaging platforms, showing the name, when it was discontinued and the type of client. Yahoo! Messenger, 1998–2018.

  4. List of chat websites - Wikipedia

    en.wikipedia.org/wiki/List_of_chat_websites

    Chat-Avenue: Adobe Flash and PHP-based chat rooms: Yes Yes Yes Yes Yes No No Yes Chatroulette: Two-way live video streaming between random pairs of people No No Yes Yes Yes Yes No Yes Chaturbate: Two-way webcam model live video streaming: Yes No No Yes Yes No No Yes Discord: Group live video streaming and instant messaging: Yes Yes Yes Yes Yes ...

  5. AIM (software) - Wikipedia

    en.wikipedia.org/wiki/AIM_(software)

    AIM ( AOL Instant Messenger, sometimes stylized as aim) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time. AIM was popular by the late 1990s, in United States and other countries, and was ...

  6. MSN Messenger - Wikipedia

    en.wikipedia.org/wiki/MSN_Messenger

    MSN Messenger (also known colloquially simply as MSN [2] [3] ), later rebranded as Windows Live Messenger, was a cross-platform instant-messaging client developed by Microsoft. [4] It connected to the now-discontinued Microsoft Messenger service and, in later versions, was compatible with Yahoo! Messenger and Facebook Messenger.

  7. Instant messaging - Wikipedia

    en.wikipedia.org/wiki/Instant_messaging

    Instant messaging is a set of communication technologies used for text-based communication between two ( private messaging) or more (chat room) participants over the Internet or other types of networks (see also LAN messenger ). [6] IM chats happen in real-time.

  8. MSN Groups - Wikipedia

    en.wikipedia.org/wiki/MSN_Groups

    MSN Groups. MSN Groups was a website part of the MSN network which hosted online communities, and which contained Web pages, hosted images, and contained a message board. MSN Groups was shut down on February 21, 2009, as part of a migration of online applications and services to the Windows Live brand. Windows Live Groups, a part of the Windows ...

  9. Comparison of user features of messaging platforms - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_user...

    SMS ( short message service) is a text messaging service component of most telephone, Internet, and mobile device systems. It uses standardized communication protocols to enable mobile devices to exchange short text messages. An intermediary service can facilitate a text-to-voice conversion to be sent to landlines.

  10. AOL - Wikipedia

    en.wikipedia.org/wiki/AOL

    AOL. Yahoo! Inc. (2021–present) AOL (stylized as Aol., formerly a company known as AOL Inc. and originally known as America Online [1]) is an American web portal and online service provider based in New York City, and a brand marketed by Yahoo! Inc. The service traces its history to an online service known as PlayNET.

  11. Comparison of instant messaging protocols - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_instant...

    YMSG ( Yahoo! Messenger ) ^ a b One-to-many / many-to-many communications primarily comprise presence information, publish/subscribe and groupchat distribution. Some technologies have the ability to distribute data by multicast, avoiding bottlenecks on the sending side caused by the number of recipients.