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  2. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  3. Passive learning - Wikipedia

    en.wikipedia.org/wiki/Passive_learning

    Passive learning is a teaching method where students receive information from the instructor and internalize it. It is a method "where the learner receives no feedback from the instructor". [1] [2] The term is often used together with direct instruction and lecturing, with passive learning being the result or intended outcome of the instruction.

  4. Park Slope's 7th Ave Subway Elevator Is Finally About ... - Patch

    patch.com/new-york/parkslope/park-slopes-7th-ave...

    Traffic & Transit Park Slope's 7th Ave Subway Elevator Is Finally About To Open: MTA "Been asking for an elevator at this station since my oldest was born (bar mitzvah this year)," one local posted.

  5. Team learning - Wikipedia

    en.wikipedia.org/wiki/Team_learning

    Team learning. Team learning is the collaborative effort to achieve a common goal within the group. The aim of team learning is to attain the objective through dialogue and discussion, conflicts and defensive routines, and practice within the group. In the same way, indigenous communities of the Americas exhibit a process of collaborative ...

  6. Validated learning - Wikipedia

    en.wikipedia.org/wiki/Validated_learning

    Validated learning. Validated learning is used in scrum. The term was proposed by Eric Ries in 2011. [1] It is a unit of progress process and describes conclusions generated by trying out an initial idea and then measuring it against potential customers to validate the effect. Each test of an idea is a single iteration in a larger process of ...

  7. Double-loop learning - Wikipedia

    en.wikipedia.org/wiki/Double-loop_learning

    Double-loop learning entails the modification of goals or decision-making rules in the light of experience. The first loop uses the goals or decision-making rules, the second loop enables their modification, hence "double-loop". Double-loop learning recognises that the way a problem is defined and solved can be a source of the problem. [1]

  8. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." [1] M-learning devices include computers, MP3 players, mobile phones, and ...

  9. Learning pathway - Wikipedia

    en.wikipedia.org/wiki/Learning_pathway

    Learning pathway is the chosen route taken by a learner through a range of (commonly) e-learning activities, which allows them to build knowledge progressively. With learning pathways, the control of choice moves away from the tutor to the learner. "The sequence of intermediate steps from preconceptions to target model form what Scott (1991) [1 ...