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  2. Polygon (blockchain) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(blockchain)

    Polygon. Polygon (formerly Matic Network) is a blockchain platform which aims to create a multi-chain blockchain system compatible with Ethereum. As with Ethereum, it uses a proof-of-stake consensus mechanism for processing transactions on-chain. Polygon's native token is named MATIC. Matic is an ERC-20 token, allowing for compatibility with ...

  3. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    Scanline rendering. Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon -by-polygon or pixel -by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which ...

  4. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    PLY is a computer file format known as the Polygon File Format or the Stanford Triangle Format. It was principally designed to store three-dimensional data from 3D scanners. The data storage format supports a relatively simple description of a single object as a list of nominally flat polygons. A variety of properties can be stored, including ...

  5. Laser scanning - Wikipedia

    en.wikipedia.org/wiki/Laser_scanning

    Laser scanning is the controlled deflection of laser beams, visible or invisible. Scanned laser beams are used in some 3-D printers, in rapid prototyping, in machines for material processing, in laser engraving machines, in ophthalmological laser systems for the treatment of presbyopia, in confocal microscopy, in laser printers, in laser shows, in Laser TV, and in barcode scanners.

  6. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation ( British English) or rasterization ( American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  7. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    Point in polygon. In computational geometry, the point-in-polygon ( PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics, computer vision ...

  8. Graham scan - Wikipedia

    en.wikipedia.org/wiki/Graham_scan

    Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O ( n log n ). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary. It uses a stack to detect and remove concavities in the ...

  9. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    The Weiler–Atherton is a polygon- clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region. It is generally applicable only in 2D. However, it can be used in 3D through ...