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Messenger (sometimes abbreviated Y!M) was an advertisement -supported instant messaging client and associated protocol provided by Yahoo!. Yahoo! Messenger was provided free of charge and could be downloaded and used with a generic "Yahoo ID" which also allowed access to other Yahoo! services, such as Yahoo! Mail.
Online chat and instant messaging differ from other technologies such as email due to the perceived quasi-synchrony of the communications by the users, although some systems allow users to send offline messages that the other user receives when logging in.
AIM (AOL Instant Messenger, sometimes stylized as aim) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time.
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The following tables compare general and technical information for a number of notable webmail providers who offer a web interface in English. The list does not include web hosting providers who may offer email server and/or client software as a part of hosting package, or telecommunication providers ( mobile network operators, internet service ...
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MSN Messenger (also known colloquially simply as MSN), later rebranded as Windows Live Messenger, was a cross-platform instant-messaging client developed by Microsoft. It connected to the now-discontinued Microsoft Messenger service and, in later versions, was compatible with Yahoo!
It can connect to multiple IM services, such as AIM, Bonjour, Facebook Messenger, Google Talk (Hangouts), IRC, XMPP (Jabber), VZ, and Yahoo! Messenger networks; as well as social networking sites, such as Facebook, Foursquare, LinkedIn, and Twitter; and email services, such as POP3 and IMAP.
YMSG ( Yahoo! Messenger ) ^ a b One-to-many / many-to-many communications primarily comprise presence information, publish/subscribe and groupchat distribution. Some technologies have the ability to distribute data by multicast, avoiding bottlenecks on the sending side caused by the number of recipients.
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The landscape for instant messaging involves cross-platform instant messaging clients that can handle one or multiple protocols. Clients that use the same protocol can typically federate and talk to one another.