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  2. Mock object - Wikipedia

    en.wikipedia.org/wiki/Mock_object

    Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.

  3. Test harness - Wikipedia

    en.wikipedia.org/wiki/Test_harness

    In software testing, a test harness is a collection of stubs and drivers configured to assist with the testing of an application or component. [1][2] It acts as imitation infrastructure for test environments or containers where the full infrastructure is either not available or not desired. Test harnesses allow for the automation of tests.

  4. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    Proxy pattern. In computer programming, the proxy pattern is a software design pattern. A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  5. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit testing is the cornerstone of extreme programming, which relies on an automated unit testing framework. This automated unit testing framework can be either third party, e.g., xUnit, or created within the development group. Extreme programming uses the creation of unit tests for test-driven development.

  6. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Skeleton (computer programming) Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation ...

  7. Test case - Wikipedia

    en.wikipedia.org/wiki/Test_case

    In software engineering, a test case is a specification of the inputs, execution conditions, testing procedure, and expected results that define a single test to be executed to achieve a particular software testing objective, such as to exercise a particular program path or to verify compliance with a specific requirement. [1]

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