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  1. be·ta test

    /ˈbādə ˌtest/

    noun

    • 1. a trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development.

    verb

    • 1. subject (a product) to a beta test: "the system was still being beta-tested for practical music applications"
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  3. Software release life cycle - Wikipedia

    en.wikipedia.org/wiki/Software_release_life_cycle

    Beta testing is the next phase, in which the software is tested by a larger group of users, typically outside of the organization that developed it. The beta phase is focused on reducing impacts on users and may include usability testing.

  4. A/B testing - Wikipedia

    en.wikipedia.org/wiki/A/B_testing

    A/B testing (also known as bucket testing, split-run testing, or split testing) is a user experience research methodology. A/B tests consist of a randomized experiment that usually involves two variants (A and B), [2] [3] [4] although the concept can be also extended to multiple variants of the same variable.

  5. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. [1] Software testing can determine the correctness of software for specific scenarios, but cannot determine correctness ...

  6. Beta - Infocenter FAQ - AOL

    www.beta.aol.com/infocenter/faqs

    What is a beta? A beta is a pre-release version of any given product that's not yet been qualified for general distribution. As beta software is incomplete. Is beta testing for me?

  7. Type I and type II errors - Wikipedia

    en.wikipedia.org/wiki/Type_I_and_type_II_errors

    The rate of the type II error is denoted by the Greek letter β (beta) and related to the power of a test, which equals 1−β. [ citation needed ] These two types of error rates are traded off against each other: for any given sample set, the effort to reduce one type of error generally results in increasing the other type of error.

    • Metamaterial - Wikipedia
      Metamaterial - Wikipedia
      wikipedia.org
    • Neutrophil - Wikipedia
      Neutrophil - Wikipedia
      wikipedia.org
  8. Acceptance testing - Wikipedia

    en.wikipedia.org/wiki/Acceptance_testing

    Beta testing takes place at customers' sites, and involves testing by a group of customers who use the system at their own locations and provide feedback, before the system is released to other customers. The latter is often called "field testing". Acceptance criteria

  9. Sensitivity and specificity - Wikipedia

    en.wikipedia.org/wiki/Sensitivity_and_specificity

    In medical diagnosis, test sensitivity is the ability of a test to correctly identify those with the disease (true positive rate), whereas test specificity is the ability of the test to correctly identify those without the disease (true negative rate). If 100 patients known to have a disease were tested, and 43 test positive, then the test has ...

  10. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Beta testing is done during beta stage of development. Often this refers to the first publicly available version of a game. Public betas are effective because thousands of fans may find bugs that the developer's testers did not. Regression testing is performed once a bug has been fixed by the programmers. QA checks to see whether the bug is ...

  11. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    Beta testing normally refers to the final stages of testing just before going to market with a product, and is often run semi-open with a limited form of the game in order to find any last-minute problems.

  12. Development testing - Wikipedia

    en.wikipedia.org/wiki/Development_testing

    Development testing is a software development process that involves synchronized application of a broad spectrum of defect prevention and detection strategies in order to reduce software development risks, time, and costs.