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Beta testing comes after alpha testing and can be considered a form of external user acceptance testing. Versions of the software, known as beta versions, are released to a limited audience outside of the programming team known as beta testers.
[citation needed] Game testing is normally a full-time job for experienced testers; however, many employees are hired as temporary staff, such as beta testers. In some cases, testers employed by a publisher may be sent to work at the developer's site.
Beta testing is the next phase, in which the software is tested by a larger group of users, typically outside of the organization that developed it. The beta phase is focused on reducing impacts on users and may include usability testing.
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A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, puzzle hunts, role-playing games, and video games, for which they have become an established part ...
Beta testing takes place at customers' sites, and involves testing by a group of customers who use the system at their own locations and provide feedback, before the system is released to other customers. The latter is often called "field testing". Acceptance criteria
Some developers implement a public test realm or player test realm (PTR) in order to test out significant upcoming changes prior to release. These specialized servers offer similar benefits as beta testing, where players get to preview new features while the developer gathers data about bugs and game balance.
Developers sign up with the service to distribute applications to internal or external beta testers, who can subsequently send feedback about the application to developers. The TestFlight SDK additionally allows developers to receive remote logs, crash reports and tester feedback.
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