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  2. Yahoo! Messenger - Wikipedia

    en.wikipedia.org/wiki/Yahoo!_Messenger

    Yahoo! Messenger was provided free of charge and could be downloaded and used with a generic "Yahoo ID" which also allowed access to other Yahoo! services, such as Yahoo! Mail. The service also offered VoIP, file transfers, webcam hosting, a text messaging service, and chat rooms in various categories. Yahoo!

  3. Eyeball Chat - Wikipedia

    en.wikipedia.org/wiki/Eyeball_Chat

    Website. www .eyeballchat .com. Eyeball Chat is a proprietary freeware VoIP, video telephony soft phone with multiple-protocol instant messaging for Windows PCs, developed by Chris Piche and Eyeball Networks in Vancouver, and first released in 2000. [2] The software is free for personal use.

  4. MSN Messenger - Wikipedia

    en.wikipedia.org/wiki/MSN_Messenger

    MSN Messenger (also known colloquially simply as MSN), later rebranded as Windows Live Messenger, was a cross-platform instant-messaging client developed by Microsoft. It connected to the now-discontinued Microsoft Messenger service and, in later versions, was compatible with Yahoo! Messenger and Facebook Messenger.

  5. AOL Products - AOL App

    www.aol.com/products/utilities/aol-app

    Enjoy an ad-free experience across all email accounts in your AOL mobile app. Select your default screen Customize the experience you see first when you open the AOL app.

  6. AIM (software) - Wikipedia

    en.wikipedia.org/wiki/AIM_(software)

    Express and Quick Buddy were similar to MSN Web Messenger and Yahoo! Web Messenger. This web version evolved into AIM.com's web-based messenger. AIM Pages. AIM Pages was a free website released in May 2006 by AOL in replacement of AIMSpace.

  7. Comparison of instant messaging protocols - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_instant...

    YMSG ( Yahoo! Messenger ) ^ a b One-to-many / many-to-many communications primarily comprise presence information, publish/subscribe and groupchat distribution. Some technologies have the ability to distribute data by multicast, avoiding bottlenecks on the sending side caused by the number of recipients.