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  2. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    Proxy pattern. In computer programming, the proxy pattern is a software design pattern. A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  3. Java remote method invocation - Wikipedia

    en.wikipedia.org/wiki/Java_remote_method_invocation

    A typical implementation model of Java-RMI using stub and skeleton objects. Java 2 SDK, Standard Edition, v1.2 removed the need for a skeleton. The Java Remote Method Invocation (Java RMI) is a Java API that performs remote method invocation, the object-oriented equivalent of remote procedure calls (RPC), with support for direct transfer of serialized Java classes and distributed garbage ...

  4. Category:Software engineering stubs - Wikipedia

    en.wikipedia.org/wiki/Category:Software...

    Software engineering stubs. This category is maintained by WikiProject Stub sorting. Please propose new stub templates and categories here before creation. This category is for stub articles relating to software engineering. You can help by expanding them. To add an article to this category, use instead of .

  5. Category:Free and open-source software stubs - Wikipedia

    en.wikipedia.org/wiki/Category:Free_and_open...

    Category:Free and open-source software stubs. Category. : Free and open-source software stubs. This category is maintained by WikiProject Stub sorting. Please propose new stub templates and categories here before creation. This category is for stub articles relating to Free and open-source software. You can help by expanding them.

  6. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit testing is the cornerstone of extreme programming, which relies on an automated unit testing framework. This automated unit testing framework can be either third party, e.g., xUnit, or created within the development group. Extreme programming uses the creation of unit tests for test-driven development.

  7. Stub (distributed computing) - Wikipedia

    en.wikipedia.org/wiki/Stub_(distributed_computing)

    Stub (distributed computing) In distributed computing, a stub is a program that acts as a temporary replacement for a remote service or object. [1] It allows the client application to access a service as if it were local, while hiding the details of the underlying network communication. This can simplify the development process, as the client ...

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