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be·ta test
/ˈbādə ˌtest/noun
- 1. a trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development.
verb
- 1. subject (a product) to a beta test: "the system was still being beta-tested for practical music applications"
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Beta testing is the next phase, in which the software is tested by a larger group of users, typically outside of the organization that developed it. The beta phase is focused on reducing impacts on users and may include usability testing.
Beta testing comes after alpha testing and can be considered a form of external user acceptance testing. Versions of the software, known as beta versions, are released to a limited audience outside of the programming team known as beta testers.
Game testing, also called quality assurance ( QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects.
A/B testing is a way to compare multiple versions of a single variable, for example by testing a subject's response to variant A against variant B, and determining which of the variants is more effective.
Beta testing takes place at customers' sites, and involves testing by a group of customers who use the system at their own locations and provide feedback, before the system is released to other customers.
Beta testing normally refers to the final stages of testing just before going to market with a product, and is often run semi-open with a limited form of the game in order to find any last-minute problems.
Generally alpha software is tested by developers only, while beta software is distributed for community testing. Some systems use numerical versions less than 1 (such as 0.9), to suggest their approach toward a final "1.0" release.
The rate of the type II error is denoted by the Greek letter β (beta) and related to the power of a test, which equals 1−β. [citation needed] These two types of error rates are traded off against each other: for any given sample set, the effort to reduce one type of error generally results in increasing the other type of error. [citation ...
A prototype is an early sample, model, or release of a product built to test a concept or process. [1] It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users.
Perpetual beta is the keeping of software or a system at the beta development stage for an extended or indefinite period of time. It is often used by developers when they continue to release new features that might not be fully tested. Perpetual beta software is not recommended for mission critical machines.