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  2. Spore Creature Creator - Wikipedia

    en.wikipedia.org/wiki/Spore_Creature_Creator

    IGN revealed that the Spore Creature Creator utility would be available in two different versions on June 17, 2008. There was a paid version (for $9.95) and a free demo that was downloadable from Spore.com and included for free, bundled with The SimCity Box. The free version of the editor only contained 25% of the available creature parts that ...

  3. Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(2008_video_game)

    The Spore Bot Parts Pack has caused controversy within the Spore community, because of many problems with the download and its exclusive nature. Spinoffs Spore Creature Creator is the creature creator element of Spore released prior to the full game, and was a demo for Spore.

  4. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.

  5. Spore Creature Creator Goes 2-D - AOL

    www.aol.com/2009/09/16/spore-creature-creator...

    Last year's release of Spore did the near-impossible. It let players create cute, ugly or bizarre creatures with just a few clicks, and then take those little buggers into a game where they would ...

  6. Spore Creatures - Wikipedia

    en.wikipedia.org/wiki/Spore_Creatures

    The creature creator might not be as elaborate as PC Spore, but there's still a ton you can do to make some bizarre organisms." [13] Eurogamer , however, panned the game in its review, stating that the game ignored what made Spore special, and that the "imaginative and sociable sandbox game feels like an afterthought, stuck in an uninspiring ...

  7. Spore Origins - Wikipedia

    en.wikipedia.org/wiki/Spore_Origins

    The simplified game allows players to try to survive as a multicellular organism in a tide pool, with the ability to upgrade its creature as with the main game. The basic gameplay is similar to Flow. Flow designer Jenova Chen attributed Will Wright's first demo of Spore as inspiration. [citation needed]

  8. Chris Hecker - Wikipedia

    en.wikipedia.org/wiki/Chris_Hecker

    Former Technology Fellow at Maxis [1] Christopher Bryan Hecker (born 1970) is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright 's 2008 game Spore. [2] Hecker is an advocate for indie game development and co-founder of the Indie Game Jam.

  9. Spore Galactic Adventures - Wikipedia

    en.wikipedia.org/wiki/Spore_Galactic_Adventures

    Genre (s) Life simulation, real-time strategy. Mode (s) Single-player. Spore Galactic Adventures is an expansion pack for the multigenre game Spore, developed by Maxis Emeryville and published by Electronic Arts. [3] The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009.

  10. Maxis - Wikipedia

    en.wikipedia.org/wiki/Maxis

    Spore was released in September 2008. Players create species starting at the single cell level, and develop them into sentient life. The goal is for them to eventually gain the intelligence to create spaceships. The Spore Creature Creator allows users to create species for later use in the game.

  11. Category:Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Category:Spore_(2008_video...

    Maxis Sim games. Science fiction video games. Single-player online games. Video game franchises. Video game franchises introduced in 2008. Video games about evolution. Video games about extraterrestrial life. Video games developed in the United States. Video games using procedural generation.