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  2. Spore Creature Creator - Wikipedia

    en.wikipedia.org/wiki/Spore_Creature_Creator

    IGN revealed that the Spore Creature Creator utility would be available in two different versions on June 17, 2008. There was a paid version (for $9.95) and a free demo that was downloadable from Spore.com and included for free, bundled with The SimCity Box .

  3. Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(2008_video_game)

    Spore Creature Creator is the creature creator element of Spore released prior to the full game, and was a demo for Spore. Two spinoffs were released for the Nintendo DS, titled Spore Creatures and "Spore Hero Arena", both somewhat focusing on the Creature phase.

  4. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    The Spore Creature Creator was released several months before 'Spore's' release, which allowed users to create creatures for the game prior to its release. Spore Comic Creator. The Spore team worked on a partnership with a comic creation software company to offer comic book versions of a personalized Spore story.

  5. Spore Creature Creator Goes 2-D - AOL

    www.aol.com/2009/09/16/spore-creature-creator...

    Last year's release of Spore did the near-impossible. It let players create cute, ugly or bizarre creatures with just a few clicks, and then take those little buggers into a game where they would ...

  6. Spore Creatures - Wikipedia

    en.wikipedia.org/wiki/Spore_Creatures

    Spore Creatures is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts. The game is a spin-off of Spore in which a player controls and evolves a creature of their creation to save another creature from the clutches of an alien who plans on dominating the galaxy.

  7. Will Wright (game designer) - Wikipedia

    en.wikipedia.org/wiki/Will_Wright_(game_designer)

    Anya Zavarzina. Children. 1. William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.