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  2. University of Manitoba Libraries - Wikipedia

    en.wikipedia.org/wiki/University_of_Manitoba...

    The University of Manitoba Libraries ( UML) is the academic library system for the University of Manitoba. UML is made up of over a dozen libraries across two campuses—the main campus (Fort Garry) and the urban, health sciences campus (Bannatyne)—as well as one virtual library, the Winnipeg Regional Health Authority Virtual Library. [2]

  3. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    UML logo. The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams.

  4. Applications of UML - Wikipedia

    en.wikipedia.org/wiki/Applications_of_UML

    UML ( Unified Modeling Language) is a modeling language used by software developers. [1] UML can be used to develop diagrams and provide users (programmers) with ready-to-use, expressive modeling examples. [note 1] Some UML tools generate program language code from UML. [2] UML can be used for modeling a system independent of a platform language.

  5. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  6. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...

  7. Communication diagram - Wikipedia

    en.wikipedia.org/wiki/Communication_diagram

    A Communication diagram models the interactions between objects or parts in terms of sequenced messages. Communication diagrams represent a combination of information taken from Class, Sequence, and Use Case Diagrams describing both the static structure and dynamic behavior of a system. However, communication diagrams use the free-form ...

  8. Element (UML) - Wikipedia

    en.wikipedia.org/wiki/Element_(UML)

    Element (UML) In the Unified Modeling Language (UML), an Element is an abstract class with no superclass. [1] It is used as the superclass or base class, as known by object oriented programmers, for all the metaclasses in the UML infrastructure library. All other elements in the UML inherit, directly or indirectly from Element.

  9. Category:Unified Modeling Language diagrams - Wikipedia

    en.wikipedia.org/wiki/Category:Unified_Modeling...

    Category. : Unified Modeling Language diagrams. This is a set category. It should only contain pages that are Unified Modeling Language diagrams or lists of Unified Modeling Language diagrams, as well as subcategories containing those things (themselves set categories). Topics about Unified Modeling Language diagrams in general should be placed ...

  10. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes .

  11. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.