Go Local Guru Web Search

Search results

  1. GES - Guess?, Inc.

    Yahoo Finance

    23.54+0.27 (+1.16%)

    at Mon, Jun 3, 2024, 3:14PM EDT - U.S. markets close in 46 minutes

    Nasdaq Real Time Price

    • Open 23.61
    • High 23.85
    • Low 23.07
    • Prev. Close 23.27
    • 52 Wk. High 33.50
    • 52 Wk. Low 17.92
    • P/E 6.65
    • Mkt. Cap 1.26B
  2. Results from the Go Local Guru Content Network
  3. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess 2 / 3 of the average" is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. In this game, players simultaneously select a real number between 0 and 100, inclusive.

  4. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    Create the set S of 1,296 possible codes {1111, 1112, ... 6665, 6666}. Start with initial guess 1122. (Knuth gives examples showing that this algorithm using first guesses other than "two pair"; such as 1111, 1112, 1123, or 1234; does not win in five tries on every code.)

  5. Catch Phrase (game) - Wikipedia

    en.wikipedia.org/wiki/Catch_Phrase_(game)

    A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...

  6. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

  7. Guess (company) - Wikipedia

    en.wikipedia.org/wiki/Guess_(company)

    Guess also created a lower priced collection sold exclusively through its outlet locations, and introduced its first brand extension, the upscale female line of clothing and accessories, named Marciano. Guess continued its Guess Kids clothing line into the 2000s, and in 2006, began promoting the line through its factory retail stores.

  8. Category:Guessing games - Wikipedia

    en.wikipedia.org/wiki/Category:Guessing_games

    This page was last edited on 15 November 2022, at 23:38 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply.

  9. Hangman (game) - Wikipedia

    en.wikipedia.org/wiki/Hangman_(game)

    Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other (s) tries to guess it by suggesting letters or numbers within a certain number of guesses. Originally a paper-and-pencil game, there are now electronic versions.

  10. Guess Who? - Wikipedia

    en.wikipedia.org/wiki/Guess_Who?

    Guess Who? ( Hebrew: נחש מי?) is a two-player board game in which players each guess the identity of the other's chosen character. The game was developed by Israeli game inventors Ora and Theo Coster, the founders of Theora Design. It was first released in Dutch in 1979 under the name Wie is het?

  11. GeoGuessr - Wikipedia

    en.wikipedia.org/wiki/GeoGuessr

    Android. iOS. Release. May 2013; 11 years ago. ( May 2013) Mode (s) Single-player, multiplayer. GeoGuessr is a browser-based geography game in which players are tasked to guess locations from Google Street View imagery. The game features multiple game modes, including singleplayer and multiplayer competitions.

  12. Erdős number - Wikipedia

    en.wikipedia.org/wiki/Erdős_number

    The Erdős number ( Hungarian: [ˈɛrdøːʃ]) describes the "collaborative distance" between mathematician Paul Erdős and another person, as measured by authorship of mathematical papers. The same principle has been applied in other fields where a particular individual has collaborated with a large and broad number of peers.