Go Local Guru Web Search

Search results

    82.15+2.89 (+3.65%)

    at Fri, May 24, 2024, 4:00PM EDT - U.S. markets closed

    Nasdaq Real Time Price

    • Open 79.29
    • High 82.28
    • Low 78.38
    • Prev. Close 79.26
    • 52 Wk. High 88.50
    • 52 Wk. Low 21.03
    • P/E 49.49
    • Mkt. Cap 27.03B
  1. Results from the Go Local Guru Content Network
  2. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...

  3. Blackboard Inc. - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Inc.

    The latest version, Blackboard Learn 9.1, was released in April 2010. This is a learning management system that provides a learning system for course delivery and management for institutions; a community and portal system for communication; a content management system for centralized control over course content; and a system to record and ...

  4. D2L - Wikipedia

    en.wikipedia.org/wiki/D2L

    D2L. D2L (or Desire2Learn) is a Canada -based global software company with offices in Australia, Brazil, Europe, Singapore, and the United States. D2L is the developer of the Brightspace learning management system, a cloud-based software suite used by schools, higher educational institutions, and businesses for online and blended classroom ...

  5. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system ( LMS) or virtual learning environment ( VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  6. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Khanmigo is a chatbot powered by GPT-4 technology, designed to assist users with mathematics, science, humanities, and coding inquiries, as well as aiding in learning these subjects. It incorporates the large language model of OpenAI. Khan Academy introduced Khanmigo on March 14, 2023.

  7. WebCT - Wikipedia

    en.wikipedia.org/wiki/WebCT

    WebCT (Course Tools) or Blackboard Learning System, now owned by Blackboard, is an online proprietary virtual learning environment system that is licensed to colleges and other institutions and used in many campuses for e-learning. To their WebCT courses, instructors can add such tools as discussion boards, mail systems, and live chat, along ...

  8. Moodle - Wikipedia

    en.wikipedia.org/wiki/Moodle

    In the U.S. higher education market as of fall 2021, the top three learning management systems (LMS) by number of institutions were Canvas (30%), Moodle (21%), and Blackboard (20%). In 2013, Moodle was for a time the second largest provider with 23% market share, following Blackboard (41%).

  9. Stephen Gilfus - Wikipedia

    en.wikipedia.org/wiki/Stephen_Gilfus

    Co-founder of Blackboard Inc. along with Michael Chasen, Matthew Pittinsky, Daniel Cane. Stephen Gilfus is an American businessman, entrepreneur, architect and engineer known as "The Father of Modern E-Learning". He is a founder of Blackboard Inc. and CourseInfo LLC, where he held executive positions from 1997 to 2007.

  10. Blackboard system - Wikipedia

    en.wikipedia.org/wiki/Blackboard_system

    A blackboard system is an artificial intelligence approach based on the blackboard architectural model, [1] [2] [3] [4] where a common knowledge base, the "blackboard", is iteratively updated by a diverse group of specialist knowledge sources, starting with a problem specification and ending with a solution.

  11. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. It has emerged as a result of the widespread use of digital technology and virtual communication among students.