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  2. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    UML logo. The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system.. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams.

  3. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...

  4. StarUML - Wikipedia

    en.wikipedia.org/wiki/StarUML

    StarUML is the successor of an object oriented modelling software called Plastic. Plastic 1.0 was published in 1997 to support the OMT notation. [2] The version 1.1 published in 1998 dropped the OMT to support in favour of UML. The last version under this brand was called Agora Plastic 2005 and was published by the Korean company Plastic ...

  5. Glossary of Unified Modeling Language terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Unified...

    C. Call-; Cardinality - the current number of occurrences of a Property. The cardinality must be a value that is allowed by the multiplicity; Child-; Class - the primary declarative construct of object-oriented programming; a cohesive unit of Attributes and Operations; a compile-time template for an Object

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    Adapter pattern. In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source ...

  7. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies.

  8. Executable UML - Wikipedia

    en.wikipedia.org/wiki/Executable_UML

    Executable UML ( xtUML or xUML) is both a software development method and a highly abstract software language. It was described for the first time in 2002 in the book "Executable UML: A Foundation for Model-Driven Architecture". [1] The language "combines a subset of the UML ( Unified Modeling Language) graphical notation with executable ...

  9. UMLsec - Wikipedia

    en.wikipedia.org/wiki/UMLsec

    UMLsec is an extension to the Unified Modeling Language for integrating security related information in UML specifications. This information can be used for model-based security engineering. Most security information is added using stereotypes and covers many security properties including secure information flow, confidentiality, and access ...

  10. Classifier (UML) - Wikipedia

    en.wikipedia.org/wiki/Classifier_(UML)

    Overview. A classifier is an abstract metaclass classification concept that serves as a mechanism to show interfaces, classes, datatypes and components.. A classifier describes a set of instances that have common behavioral and structural features (operations and attributes, respectively).

  11. Modeling and Analysis of Real Time and Embedded systems

    en.wikipedia.org/wiki/Modeling_and_Analysis_of...

    Description. The UML modeling language has been extended by the OMG consortium to support model-driven development of real-time and embedded application. This extension has been defined via a UML2 profile called MARTE (Modeling and Analysis of Real-Time and Embedded systems). It consists mainly of four parts: