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  2. Yahoo! Messenger - Wikipedia

    en.wikipedia.org/wiki/Yahoo!_Messenger

    Messenger (sometimes abbreviated Y!M) was an advertisement -supported instant messaging client and associated protocol provided by Yahoo!. Yahoo! Messenger was provided free of charge and could be downloaded and used with a generic "Yahoo ID" which also allowed access to other Yahoo! services, such as Yahoo! Mail.

  3. MSN Messenger - Wikipedia

    en.wikipedia.org/wiki/MSN_Messenger

    MSN Messenger (also known colloquially simply as MSN), later rebranded as Windows Live Messenger, was a cross-platform instant-messaging client developed by Microsoft. It connected to the now-discontinued Microsoft Messenger service and, in later versions, was compatible with Yahoo!

  4. AIM (software) - Wikipedia

    en.wikipedia.org/wiki/AIM_(software)

    AIM (AOL Instant Messenger, sometimes stylized as aim) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time.

  5. Aol Instant Messenger hooks up with Facebook

    www.aol.com/2010/02/12/aol-instant-messenger...

    The Aol Instant Messenger version (7.2) that makes it possible is still in beta, and is available for download here. Users can click on the "Facebook Connect" button on top of the buddies list and ...

  6. AOL Instant Messenger Is Finally Going 'Away' - Patch

    patch.com/us/across-america/aol-instant...

    NEW YORK, NY — AOL Instant Messenger — commonly called "AIM" by those in the know — will be shutting down on Dec. 15, ending the once dominant chat program that enthralled internet users ...

  7. Comparison of instant messaging protocols - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_instant...

    YMSG ( Yahoo! Messenger ) ^ a b One-to-many / many-to-many communications primarily comprise presence information, publish/subscribe and groupchat distribution. Some technologies have the ability to distribute data by multicast, avoiding bottlenecks on the sending side caused by the number of recipients.